More lore questing!
To be honest, Redridge was a zone I had done once with my main and vowed to avoid whenever possible. I hated the orcs which ambushed me from behind the big rock to the north . . . or was it south? I hated the concentration of bad guys EVERYWHERE. And the quests were just plain mind-numbingly tedious, so I found every opportunity to quest elsewhere. (There wasn't always a good alternative . . .)
These residual emotions of revulsion made me a little hesitant to tackle the zone, but as Westfall left me with a couple of quests directing me there and on the recommendation of a former guildie, I decided to give it a try.
Some of the early quests felt a bit familiar, in a mind-numbing sort of way . . . Ho hum . . . But then I discovered the underground fight club at the inn, and everything changed.
If there is ever a quest chain designed to make you feel powerful, this is it. (/flex) Not only that, you get to do it with powerful, motivated, and enthusiastic friends. (Which is clue #1 that they are NPCs . . . just kidding. I do have enthusiastic player friends . . .)
Again, like the Westfall quests, I found myself becoming so wrapped up in the story line that I did not feel time ticking or take note of the number of quests completed. I was focused on the mission, which sometimes required me to remember my sneaking skills (who am I kidding? I'm a Druid!), sometimes inspired maniacal laughter while assisting in extreme violence (I don't play FPS games, so the whole extreme violence thing doesn't usually appeal to me), and made me giggle in sheer delight watching things go boom. (IRL, I live in a place where we make things go boom . . . on test ranges . . . /giggle . . .)
The ending was nothing short of epic, combining bittersweet emotions with a blaze of glory. It might almost have come out of Hollywood . . .
If I ever find myself leveling a lowbie Alliance character again, I don't think I will avoid Redridge.
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